A party game of

unpredictable
plot twists

How to Plot

Upcoming Playtests

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Fit the Genre, fuel the chaos, and win over the Plotkeeper to earn enough Linesmith Crowns to claim final victory.

Collaborative

by design

Competitive

by instinct

Collaborative

by design

Competitive

by instinct

Meet the Designers

We’ve spent our lives chasing plot twists, and this time, we made one you can play.

We’re Michelle and Jess—best friends based in Atlanta, Georgia. Between us, we have one dog, two cats, three kids, and an egregiously long list of inside jokes.

Our combined creative work has shown up on TV screens, in podcast feeds, and on bookshelves, but we wanted to challenge ourselves to something new. Something…fun (the crowd gasps). Something built for nights around a coffee table instead of days on conference calls, for fast decisions instead of endless revisions, and for low stakes competition instead of high stakes KPIs.

We were curious what would happen if we treated plot like a toy instead of a job, genre like a sandbox instead of a cell, and storytelling as something everyone in the room can touch. From that curiosity, Plottle was born—a game designed to spark bold choices, unexpected turns, and stories that belong entirely to the people playing them.

Plottle is shaped by everything we’ve learned about storytelling, structure, and surprise. We’ve spent our lives building stories. Now we want to build one with you.

For questions, feedback, and government secrets: plottle@frqncy.media

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